OpenCL Particles in Blender

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Uploaded by on Apr 20, 2011

OpenCL Particles in the Blender Game Engine.

Test driving enjalot's experimental build of Blender 2.5. It runs at 10fps on a GTX 570, with approximately 1 million particles.

The sample file:
http://dl.dropbox.com/u/1742071/fluidDemoBig.blend

Category:

Gaming

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (mpan3)

  • Can you upload the blend file?

    I want to test it with my GTX 460.

  • @Flodice link in description.

    Remember, you'll need to build an OpenCL Particle verison of Blender from enja.org

  • Is the calculation in real-time, or just the visualization? As in, do you have to bake the simulation, or could you interact with the particles in-game? Blender fluidity, here we come!

  • @Minifig3D There is no 'baking'. The computation is all done in realtime on the video card via OpenCL.

  • how does it looks in the render? because it looks awesome.

  • @georgbernier This is the rendering. :) what you are seeing is all realtime. Ian is still working on the rendering using a screenspace approach.

Top Comments

  • Wow, I wish I could do this in Maya :D

  • Great demonstration! And thanks for not using Audioswap. :p

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All Comments (26)

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  • is ist possible to mesh that?

  • @assassin00456 Its called n-particles and you can...

  • where can i download an OpenCL Particle version? i searched for it on enja.org but i had no clue where to look further...

  • Wow, very impressive, I hope they include something like this officially, there's no way I'd ever be able to compile it myself lol.

  • Jesus called... He wants his computer back

  • I can't get any of this working : [ and I wish I could, I love watching these things lol

  • @mpan3 ohh wow. this is awesome. i want to have this in my blender. hehehehe. where do i have to sign. awesome work!!! :)

  • is there open cl implemented?

  • And mpan3 said, "Let there be oceans," and there were oceans.

    Awesome!

  • can this be cached tobe rendered by render internal or other render engine?

    particle fluids are slow to simulate and this looks really fast !!!

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