OpenCL Particles in Blender
Uploader Comments (mpan3)
Top Comments
-
Wow, I wish I could do this in Maya :D
-
Great demonstration! And thanks for not using Audioswap. :p
All Comments (26)
-
is ist possible to mesh that?
-
@assassin00456 Its called n-particles and you can...
-
where can i download an OpenCL Particle version? i searched for it on enja.org but i had no clue where to look further...
-
Wow, very impressive, I hope they include something like this officially, there's no way I'd ever be able to compile it myself lol.
-
Jesus called... He wants his computer back
-
I can't get any of this working : [ and I wish I could, I love watching these things lol
-
@mpan3 ohh wow. this is awesome. i want to have this in my blender. hehehehe. where do i have to sign. awesome work!!! :)
-
is there open cl implemented?
-
And mpan3 said, "Let there be oceans," and there were oceans.
Awesome!
-
can this be cached tobe rendered by render internal or other render engine?
particle fluids are slow to simulate and this looks really fast !!!
Can you upload the blend file?
I want to test it with my GTX 460.
Flodice 10 months ago
@Flodice link in description.
Remember, you'll need to build an OpenCL Particle verison of Blender from enja.org
mpan3 10 months ago
Is the calculation in real-time, or just the visualization? As in, do you have to bake the simulation, or could you interact with the particles in-game? Blender fluidity, here we come!
Minifig3D 10 months ago
@Minifig3D There is no 'baking'. The computation is all done in realtime on the video card via OpenCL.
mpan3 10 months ago 4
how does it looks in the render? because it looks awesome.
georgbernier 10 months ago
@georgbernier This is the rendering. :) what you are seeing is all realtime. Ian is still working on the rendering using a screenspace approach.
mpan3 10 months ago