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EVW - 12 - parallele time travel

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Uploaded by on Mar 8, 2010

I STILL have no ideas what those III coins are about!

http://www.raocow.com
http://talkhaus.raocow.com/viewtopic.php?f=3&t=993

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  • If I couldn't hear raocow and I used the captions I would think him to be a total nut case......

  • In SMB1, only holding run was required. In SMW, however, you must hold run and jump. The reason: Without holding jump, Mario's Y speed decrements 6 per frame, causing him to not quite make it to the next block. While holding it, his Y speed only decrements by 3 per frame, causing Mario to fall slow enough that his foot catches the next block and he is auto-adjusted onto it.

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  • @battle307 So no real difference? XD

  • @james42519 Not in Super Mario World, dude. You absolutely need to hold Y+B to have the momentum to make it across those gaps.

    That's why it's probably necessary for Raocow to explain it; it's a difference between SMW and SMB1, 2j, and 3.

  • "Somebody blew us up the bomb." Nice Zero Wing reference there.

    Also, all your base.

  • You need to hold run and jump?

    Huh,never knew that.

    Also haha, "Gift Yoshi in the mouth" reference.

  • 0:01 (lol) Yeah, "What The Hell" was WAY too hard. From what I played, the level design is really creative. No offence or anything, the difficulty just really turned me away from it. Which is pretty odd for me because I like hard games. (I even played through I Wanna Be The Guy)

    I didn't play more then the first 2 levels because I don't have fun heavily abusing savestates. So, it wasn't really my thing. It's like every move you make you are chancing a near-inevitable death.

  • "someone blew us up the bomb"

  • Yeah. What the Hell had me saying What the Hell a lot.

  • I bet the coins are to open that locked door.

  • Wait, Battle307, you're telling me you think he's normal as he is?

  • You only need to hold down the jump button when walking to cross the single hole gaps, not both jump and run. :)

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