Halo Reach water tessellation.mp4
Uploader Comments (megacheak)
All Comments (86)
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@megacheak It isn't true tessellation. They couldn't take advantage of that on the 360's CPU. It would be a choice between tessellation or evenly spread graphical quality.
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Tesselation or not, this video here looks like a UT99 mod.
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reach's water doesnt interact with objects... only soft particles interact
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The 360 tessellation is hardware accelerated, the tessellation unit is the same found on the HD2000 series...
What the 360 doesn't have is DX11 tessellation
AMD already had tessellation on their Radeon 8500, back then they called it Truform
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Halo 3's water was much better IMO
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are merely prerendered stuff and marketing
after all, they said everything was gonna be in 1080 didn't they?
if you seriously believe in this console would be superior to pc bullshit, have with it, battlefield 3 has already proven yall wrong
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now when it comes to talking about pulling dx10/11 tricks, it's a grey area, sure you can pull effects from dx10/11, i can do it on my 2000s pentium 3 pc for that matter, but that's software emulated, graphics chips doesn't evolve as fast as you think, it simply isn't possible to have a 50% performance gain and the magical tessellation at the same time without any hardware acceleration, the newer chips are fitted with tessellation processors, what you see in the consoles -to be cont
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i never said they are the same hardware, i said they were hardware from the same generation
neither ati nor nvidia designed their chips from scratch for the consoles, they were basically desktop models fitted to meet the power and performance requirements of a console, these chips came from the dx9 era, and by transistor counts and capabilities, it ws estimated they used a similar chip to the 1900xt on the ati side and 7800 on the nvidia side
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@AznDuD333 Same hardware mean consoles have the unique hardware through there life span. Yeah, PS3 and 360 have different hardware. Also, note Directx is for PC with Windows. Xbox for sure is using a variation of directx ( Directx is MS tech). BUt it is not binded with Directx or even OpenGL, so if the hardware & resources are avialable they can pull dx 10 or even 11 tricks. Thats what I meant, read some info on Direct X & Open GL that will give you a clear picture how these api's work.
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xbox 260 and ps3 does not use the same hardware, directx and opengl is very commonly used on the consoles
the xbox 360 runs a xenos(a modded ati x1900 chip) while the ps3 runs a modded nvidia 7800gt chip, these are all dx9 generation chips and they do not have the hardware accelerations for anything above directx 9, this has been confirmed by both microsoft and sony, so please don't come telling me you have tessellation on your console, you don't.
xbox does not support tessellation with it's hardware, neither does PS3..they are both using dx9 graphic chips, if tessellation is used, it's likely software accelerated.
AznDuD333 9 months ago
@AznDuD333 "Recent generations of commodity GPUs such as the Microsoft® Xbox® 360 and ATI Radeon™ HD 2000, 3000, and 4000 series have shown tremendous improvements in geometry processing. These include unified shader architecture (introduced with Xbox 360), more dedicated shader units, and hardware tessellation pipelines."
"Programming for Real-Time Tessellation on GPU"
Natalya Tatarchuk, Joshua Barczak, Bill Bilodeau / AMD, Inc.
developer.amd.com/gpu_assets/Real-Time_Tessellation_on_GPU.pdf
megacheak 9 months ago 4
It's a shame that there are so few devs going to the metal with the 360...
And don't compare Halo Reach with Uncharted 2...Uncharted 2 is a very linear game in a tightly manipulated, very small, environment
Halo Reach has big environments with lots of stuff happening on screen at once...At consoles that are so near eachother in performance, a game with small environments is bound to look better than one with big ones
GokoJuji 1 year ago 7
@GokoJuji
totally agree with you
megacheak 1 year ago