Initial Ray tracer

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Uploaded by on Oct 8, 2008

Phong lighting terms with triangular geometry (public domain .obj file). Scene consists of a street lamp taken from https://people.scs.fsu.edu/~burkardt/data/obj/obj.html . Implemented in a completely naive CUDA solution. Achieves ~10k polygons at 5 frames per second. Optimized, interactive version soon...

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Science & Technology

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Standard YouTube License

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Uploader Comments (jojodi)

  • This is a completely naive unoptimized CUDA implementation on a GX200 series (GTX260 to be precise.) Working on a spacial subdivision algorithm right now.

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This video is a response to GPGPU Ray Tracing Demo
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  • Just wondering - what GPU was this done on?

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