Burst Limit: Goku combo demonstration (Advanced)

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Uploaded by on Jun 16, 2008

An avanced Goku combo in DBZ Burst Limit for the PS3 and 360.

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Entertainment

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Standard YouTube License

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Uploader Comments (SBNnamz)

  • Finally they improved Son Goku from the SB games. He was horrible to use. By the way Nnamz, out of curiosity, how's #17? Is he any good?

  • I haven't started looking at 17 yet, but from what I've seen he's pretty solid.

  • It works on the ground too, except <RRR'S* will have to be <RRRS-.

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All Comments (16)

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  • @DudeIKilledKenny then counter his counter duh

  • its not that impressive its called canceling

  • i love how u head fake 17 with that caneled kamehameha 5/5

  • Try this. Press foward and cirlce (or b for xbox) to do a special move but hold both forward and circle. Before you let go press x (ps3) or a (xbox) and you will cancel your special. Now apply that to combos, waiting till you get to the part of the combo that can be charged, and pressing x or a before you let go of the attack button.

  • you hold block

  • Thats the point to get them to deplete it; you play with them.

    making them use moves to deplete their ki

  • and of course, I mean when they have Ki. This is useful only after they deplete.

  • what's the point of a long combo in this game when the opponent can cancel it anytime with vanishing attack?

  • how do u cancel

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