Tip45 Rendering Truly Enormous Images in CINEMA 4D
Uploader Comments (MaxonC4D)
All Comments (13)
-
Thanks for the response. I can understand what you are saying (I am using Win 7 64 bit OS). However 16k x 16k is a very large image, and it dosn't need to be anywhere near that size with GI, Caustics etc to take a long render even on a fast PC. It should be possible for the software to reassemble pictures up to the limit of the 32 bit or 64 bit OS (it can detect if it is 32 bit and limit this capability)
-
What I find a bit primitive about this is having to combine tiles in a phot editing package...can't we have a reassemble function in the software, my more primitive (and 1/10 price )) Carrara 7 Pro has been able to do this for the last 3 versions, I have 3 quad core PC's I would like to make use of, but I dont want to do this manually.
-
why would you want to go over 1080p¿
-
Great, what about rendering enormus wideo?
-
excellent. Thank you for this.
-
nice thanks!
-
Great tips in 2 minutes! Especially the GI part with the Tiled Camera, and use with NET Render.
The main reason why is because C4D supports both 32 and 64 bit OS's. The former can't really handle rendering imagery above 16K by 16K because of the RAM limits per application.
MaxonC4D 1 year ago
is there any possibility to make a render queque?
OneDirectorsCut 1 year ago
Yes, first you need to go into each of the scenes that you want to queue up and make sure they are set up for rendering, i.e. that you have set up a Save path etc.
Then choose Render > Batch Render.
In the dialog, you can queue up to ten jobs to render (click a Job button and select the c4d file you want to add to the queue).
Click OK to start the batch render.
MaxonC4D 1 year ago