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Half-Life 2: Source - Slime Feature (Prototype!)

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Uploaded by on Apr 22, 2007

This is a prototype of a slime feature. It is not a code base video, it is a basic script just to let you see what this feature will be if I ever implement it. Regards to NS team, they inspired me to do this, but in a bit different way.

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Entertainment

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Standard YouTube License

  • likes, 16 dislikes

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Uploader Comments (connel1982)

  • Do you speak english ? :) Just kidding asking that, but it is a prototype, so its basic purpose is to let gamedesigner see what (in a much better way) will be implemented if this feature is considered as a "must be in a game". So, yes, I used decals for this type of demo.

Top Comments

  • just looks like a huge decal. : / nice try none the less! : D

  • in garry's mod you can already spawn slime-water-blood textures.

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All Comments (7)

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  • @NakedCreep Now, why am I replying to a 2 year old post?

  • BOOBMER!

  • Half life 2:source? There is a half life 2 without the source engine? (I'm being sarcastic)

  • Decals are already implemented into the source engine.

    Decals, or sprays, is something you place on a wall. It's a transparent texture that you can place on anything world-wise.

    Now, why am I replying to a 1 year old post?

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