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Rendering in passes in Maya

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Uploaded by on Aug 5, 2007

This is a quick down and dirty way to render out your CG scene in Maya in passes using Maya's render layers function. I don't cover the actual render layers in detail or the different types of passes you can do. It's a very basic introduction to get a person compositing together the passes in Shake or After Effects.

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Uploader Comments (PolyNurb)

  • Well what I would suggest is to just not use layers...and render it all out in one pass then...if that's what you want. Now if your using hardware particles for the rain..I would just make the rain part a seperate scene and render it out in a scene by itself...with alpha of course. You will have to simply composite the rain over the entire other render in something like After Effects, but it won't be difficult at all.

Top Comments

  • man this video makes me want to pee.

  • some1 seems to be taking a piss in the backround sound :P nice vid

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All Comments (31)

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  • Great Tutorial Thanks :D

  • great initiative, very useful tutorial. thank u very much. ur effort is very appreciated by all.

  • nice tut, thanks.. get us a link to the next part plz

  • where is the next class video?????

  • great but only half a tutorial... where's part 2?

  • water... who left the tap open?

  • He probably didn't get it to work himself.

  • Fantastic tutorial, i cant find the part 2 of this video, any1 have the link? Also is there a 'Fog Pass' available in the default layer setting?

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