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An example of what is possible with just the basic movement mechanics improvements. I haven't done any fancy stuff in this video just to show the difference between default and modded infantry movement dynamics.
Every ArmA player can watch the video, remember his past and current react to contact situations and make up his mind:
is this less realistic, arcade-style?
is this more realistic, less choppy, more fluid combat-style?
does this fix the general arma-animations choppiness that makes infantry realism a gay idea in this game?
does this get the simulator closer to how real soldiers would react?
Some people think that ArmA is a great simulator but its general animation sloppiness makes it work for over-50 only. In real life you would never run, stop, think "I am getting shot at" and calmly crouch. In real life you would be doing things so fast your brain is not even able to think about them.
Some people think ArmA animations and dynamics are great as they are. Some believe it is actually the way it should be in other FPS as well.
Well, this video aims to give you more elements to make your decision.
If you want to constructively take part to the discussion, feel free to comment.
Im an old school ofp player. I hate twitchy shooters. But this mod has potential to be a phenominal improvement to the game.
orlok1960 5 months ago
@orlok1960 Thanks :)
sr5tactical 5 months ago
what sound mod are you using, it sounds great
whycantweBfirends 7 months ago
@whycantweBfirends I think this was @ACEX_SM
sr5tactical 6 months ago
I love this pack, I use it in just about every mission I play cus it's sooooo useful!
Schalton2 9 months ago
@Schalton2 A new release is about to get out soon, the official thread is avaiable in the BI forums. Just search for "PvP Animation replacement/enhancement" ;)
sr5tactical 8 months ago