Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Blast Works - GORYGYX

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
2,616
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Sep 20, 2008

This is a level I made with the Blast Works editor... I designed all the enemies, backgrounds,etc.

Level: http://miiplaza.net/games/blastworks/4661

Ship:
http://miiplaza.net/games/blastworks/4662

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (Zycyzyx)

  • What controller does blastworks use?

  • Nunchuck + Remote or the Classic; but the Classic's sticks don't work with the editors... kinda a pain to keep switching back and forth. :P

Video Responses

This video is a response to Blast Works - Zycyzyx
see all

All Comments (25)

Sign In or Sign Up now to post a comment!
  • @VideoRide Actually, it was sort of released on the PC. The campaign mode is a remake of Tumiki Fighters for the PC. However, there is no editor to design stuff on Tumiki. That's something they added special for Blastworks.

  • i wish this game was for the pc, or at least had a pc port, but that sorta thing might not happen for ages

  • aha man i palyed your levels gryzor :)

  • Ah, thanks, I really needed to know if getting it would be useless with my controls or not. :)

  • so wheres the level you made?

  • damn you and ur lvl making skillz. I cant make things for #^@$.

  • For very real difficulty, you could attach random angle 100% rank 100% delay in the end... but you will need a vessel with notably very small hitbox for this. :P

  • 25% rank spread, rate of fire, 90%

    Tri-shot stage delay 7%

    Tri-shot stage delay 15%

    Missile (optional) Speed 100%

    Random Decelerate, rank 100%(gives the impression of no inherent patern)

    Tri-shot, delay 11%, rank 100%

    Move a bit backward in preview. So long the target is directly in front, no bullet will hit them. :P This on a boss with very minor up and down movement will force the player to follow the tin gap pattern. It is not very difficult, but impressive to look at.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more