lynda.com Tutorial | Maya 2011: Creating Textures and Shaders—Applying normal maps

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Uploaded by on Oct 6, 2010

Watch the entire course at http://www.lynda.com/home/DisplayCourse.aspx?lpk2=62904&utm_source=youtub...

Maya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models.

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  • you lost me at the start man

    i maya yesterday and i just want to know hoe to make the oil drum i made look like metal lol

    this is great but only a pro would be able to follow it :(

  • I don't think he knows that were all fucking shite at maya

  • what... the fuck

  • Thanks man!

  • holy.....shit...

  • omg....

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