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IK Booster Tutorial

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Uploaded by on Apr 9, 2008

http://www.anthonyburdick.com
Introduction to Lightwaves IK Booster

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Howto & Style

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Standard YouTube License

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Uploader Comments (3DFlashAnimator)

  • This is cool !!! Thanks for the tut :D

    So i get this right..

    You just placed these bones in modeller,

    Then convert them to skellegons in layout.

    And then use the IK Boost?

    I presume you used some weightmaps too?

    ps: is there a reason all character are in that position? with arms spread?

  • I couldn't say it better than LWaver.

    This character is included with Lightwave and is bone rigged, ready to be animated in Layout.

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All Comments (8)

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  • lol it all most looked like blender to me XD

  • @Cyrielmartens uos, didnt see someone replyed

  • @Cyrielmartens classic T pose, makes deformations easier, so bones don't interact with unwanted parts of body

  • I'm having a bit of a problem when animating a character doing push ups. I need the wrist pinned to the floor. 'Fix' doesn't seem to be effective. I tried Bake Motion and Bind Motion and still can't get it right. Anybody have any ideas?

  • don't take this the wrong way proton, but i love you.... :). ps, i almost had an opportunity to learn under you.!!

  • ow! ok :D

    thanks ! That actualy does make sence ;)

  • This neutral pose is called he T-Pose. It's often used for characters that are animated with mocap data, and it's a good neutral pose for texturing a character. However, I prefer neutral poses with slightly angeled knees and elbows. Gives better deformations and are more predictable when used with standard IK, imho.

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