An invisible ball spins inside a cloud of smoke.
My real-time fluid simulation, presented in articles sponsored by Intel, entitled "Fluid Simulation for Video Games", simulated and rendered these images at 60 frames per second.
Check out the first article in the series:
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-par...
...and the second:
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-par...
I grabbed these videos using FRAPS, and as a result the video hitches somewhat. I guess my laptop hard drive isn't the fastest.
See more at http://www.mijagourlay.com/
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