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Turn based Swordfighting Prototype

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Uploaded by on Feb 18, 2010

A simple prototype demonstrating the illusion of perception via bullet time. Each time one guy attacks times slows down for the defender to react according to how well the battle is going for him. An algorithm controls the bullet time speed, comparing how well one player is doing compared to the other.

Just a prototype still, not really a full fledged game at this point. It's more of a bullet point I'm working on for a more robust turn-based fighting system. Real combat would involve actual stoppage of time once an exchange has completed, allowing attacks to be inputted by both sides.

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  • lol at end the left guy got ownd in his face (litterally)

  • haha love it

  • awesome

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