Max 6 Sneak Peek: Usability

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Uploaded by on Aug 20, 2011

We know you're curious about Max 6 and we're excited to share, so we asked some of our developers to give us a peek at their favorite new features. In this first Sneak Peek, David Zicarelli (Cycling '74 CEO and Developer) gives you a tour of some of the new usability features being developed for Max 6.

For more information, visit cycling 74 dot com.

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Education

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Standard YouTube License

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All Comments (10)

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  • There are no women to pick up at the Reference Bar.

  • @ShelLuser: dozens of objects in the near vicinity? First of all, you might want to be using subpatches. If you have dozens of objects THAT close (it only grabs the closest objects) and that many, subpatches are probably a good idea.

  • Really? On-camera mic for an interview with an audio developer? C'mon people!

  • cannot wait for more infos about gen~

  • Am I the only one who's distracted by the lack of apostrophe on David's t-shirt?

  • aww please let us see code generation... im dsuper curious

  • pluggo for max 6?

  • Hm, I have a few doubts still. A lot of this looks nice, but a possible downside could be that Max will also become more resource hungry and I wonder how that is going to turn out. For example it makes me wonder how some of those features (for example auto completion for nearby objects) will behave in huge patches where there are dozens of other objects in the near vicinity. I'd hate to see it slow down my patching capabilities (having to wait for auto completion).

  • Its looks very nice - can't wait to get my hands on :) Want to see more videos from Max 6 like the new code generation thing. Keep the good work!

  • i'm glad you realized that by the 6th version ;)

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