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Programming Minesweeper in 5 hours (timelapse)

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Uploaded by on Oct 22, 2011

I've heard that it's good to take a break from larger, unending projects every once in a while and work on a very small project that can be finished in a day or two. So I spent 5 hours last night making a Minesweeper clone and recorded it all. It's written in C# using OpenTK. I'll post a link to the binaries/source shortly.

Due to some complications with the raw recorded video files, there are a few frames every once in a while that are just skipped. In the video it'll look like I'm pasting in a line of code or two, but I'm not. This issue is most noticeable at around 5:35 when it appears as though I skip a few numbers.

Music is from the Portal 2 OST:
1)Don't Do It (Volume II)
2) Concentration Enhancing Menu Initializer (Volume I)
3) Reconstructing More Science (Volume III)

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Uploader Comments (robmaister12)

  • @AkHolicful I personally use OpenTK because it uses OpenGL and that means I can write once, compile once, and distribute to all Mono-supported platforms (including Linux and OS X) with native support. I also know OpenGL better. If you don't care about cross-platform/are more comfortable with DirectX, go with XNA or SlimDX or something.

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  • Would you suggest OpenTK or XNA For 2D games like tetris and so on..?

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