Let's play Thief Deadly Shadows! "Chapter 13 - Keeping the Night"
Well... things certainly didn't go the way I expected them too! We're a wanted criminal now - the keepers are playing for keeps and enforcing their law with their enforcers. These policemen of theirs aren't too subtle about how to track me down. They tend to get into fights with the local law men, the hammers, and the pagans. Sheesh - someone should tell them to kill a few rust beetles, or shoot moss arrows at building corners!
This is a particularly long 'evening' as it were. We have two new areas to explore (we only really explore one completely though) and a host of enforcers to dodge. We also have to backtrack several times to get to the mission beginning but it will be worth it to prove Orland is the Betrayer! :)
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