Gundam VS Gundam - Zeta VS Destiny (100% version)

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,805
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 29, 2009

Gameplay demonstration with Zeta and how cheesy it can be.

This is part 1 of 3 of the Zeta series. Each part will cover how increasing the Boost multiplier will in turn increase Zeta's strength, much more than that of other suits.

And mind you, Zeta costs only 2000...you can die 3 times.

BGM: Dreams of Triumph

Category:

Gaming

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Uploader Comments (ZGMFX20aS)

  • can you give me the link to this song

  • Sure. I'll PM it to you later.

see all

All Comments (12)

Sign In or Sign Up now to post a comment!
  • wat is this game called

  • :D thanks man!

  • Ah. This particular draining combo is sort of like a bug. If you press:

    air nb>b...it's a two hit combo that knocks your opponent away, ending your chain.

    But air nb>0.5sec>air nb>0.5>etc...it stops the combo from knocking your opponent away, and can continue your chain up to 4 hits. At the fourth hit, transform quickly to reset the multipliers...rinse and repeat. When done properly, you can take out 70-85% of high-end suits' HP, and instantly kill low-end suits in a few seconds.

  • Umm... since you said that the down limit and defense multiplier are reset after 1 second, it makes me think why you said to just hit 4 times max and then run away... You said that down limit is reset so why not eep doing it beyond 4 times until the target is dead?

    Oh and by hitting I was meaning hit and wait (1 sec) rather than a straight hit, hit, hit, hit, hit.

  • Oh, yeah. Here's another one:

    Waverider bc>a>b>b>bc

    Uses Waverider crash to connect, fires a BR shot, then you can connect with the air nb strike. Again, bc at the end gets you away quickly.

  • Well, you apparently can't do the same combo on the ground as the ground nb has a longer delay.

    If you want to, simply just hop a little while on the ground to get the air nb set going.

    By the way, that air nb first strike has nice reach.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more