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Textured graphics can be captured in a flash

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Uploaded by on Aug 27, 2008

Read more: http://technology.newscientist.com/article/dn14612?DCMP=youtube

Computer animators can now capture the texture of a surface much more cheaply and easily using a new method.

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  • You have to love a simple solution to a complex problem!

    Well Done!

  • years of working on improving graphics etc and they finally discover this. lol

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  • THE GUY WITH THE SOS SHIRT LOOKS LIKE A RETARD.

  • @TheMilkywayboy then they would need a satelite with a really powerful flash:)

  • Google definitely should use this for they're maps

  • they gotta get the "matrix" camera setup (same for howard stern). do that and you got the perfect human 3d model

  • This in combination with tessellation will revolutionize game graphics. Almost completely real textures!

  • Hello does anyone have idea of what that camera stnad type called please?

  • ya sometimes it works good sometimes it dosnt come out right

  • Not quite sure, but i think as an add-on they can make extra UV and IR filtered pictures and come up with sort of see-through. This will work only with light permeable materials wich are plants leaves f.e.

  • i dont think you really need 100% accuracy for a video game, But i could understand the need for that level of accuracy in a CAD mock up or something like that.

    I'll send it though my SPU's and see what happens :)

  • for me, as a 3d artist, this is really awesome :-D

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