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Textured graphics can be captured in a flash

Read more: http://technology.newscient... Computer animators can now capture the texture of a surface much more cheaply and easily using a new method.  
 
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SEThatered (2 weeks ago) Show Hide
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Not quite sure, but i think as an add-on they can make extra UV and IR filtered pictures and come up with sort of see-through. This will work only with light permeable materials wich are plants leaves f.e.
ganymedeIV4 (1 month ago) Show Hide
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i dont think you really need 100% accuracy for a video game, But i could understand the need for that level of accuracy in a CAD mock up or something like that.

I'll send it though my SPU's and see what happens :)
Oikonny (4 months ago) Show Hide
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for me, as a 3d artist, this is really awesome :-D
mason210 (4 months ago) Show Hide
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wtf, I generate normal maps using only a diffuse image, xnormals and crazybump can do it. Why does she think game designers do them all by hand? you can do it easily in photoshop too.
Amarynthos (4 months ago) Show Hide
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I think that IS by hand, according to the video.
mason210 (4 months ago) Show Hide
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not really, they just take two samples and combine them to generate the map, by hand would be using zbrush, mudbox etc, or creating a high poly version of the mesh and extracting the normals from it.
Amarynthos (4 months ago) Show Hide
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No you're right. Game designers definitely use photoshop (or similar) for normal maps.
Roxfox (6 months ago) Show Hide
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It's not accurate, though. For simple textures, it's a fantastic shortcut, but it can't tell if a darker area is just a miscoloration or actually deeper set in the surface.
JuniorDExchangecore (6 months ago) Show Hide
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It might by a few days. :P
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