NOTE: Watch in HD! Much better quality!
A short demo of a prototype of our game, Poggle :)
Poggle is a simple game, and may best be described as a real time "Rock-Paper-Scissor" game. First, you collect and carry a number of "poggles". Then in battle, you control a "poggle" and you try to knock your opponents out of the ring! But to do so, you may need to stun your opponents with special attacks. Each attack is vulnerable against another one, so you must be careful!
This game is developed for the iPhone/iPod Touch, and can support up to 4 players (devices) via Wifi or Bluetooth. Single player and multiplayer is shown in this demo. This prototype was created over a semester in USC's CSCI526 class.
TEAM:
Henry Liu - Lead Designer
Lisa Takehana - Designer/Artist
Sherwin Gao - Lead Programmer
Eliezer Payzer - Gameplay Programmer
Lixing Huang - Backend Programmer
Karl Harris - Composer/Sound Designer
Kim Cagney - Poster Art
Hi Falexed, my team are interested in hearing more. We have sent you a private message with my e-mail attached. Thank you and we look forward to hearing back from you.
PoggleGame 2 years ago
Hi
I run a team that develops gaming and applications functions for the in-seat video systems on aircraft. Essentially an IP network at 36,000 feet. Looking for games, applications and custom software developers to join and contribute to our growing team. Internships, sort term development contracts, full time employment, partnerships and licensing dealls all possible. Interested?
Falexed 2 years ago