New Features in the Frogatto Editor
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Published on Apr 4, 2012
See the new features of the Frogatto editor, inspired by Bret Victor's "Inventing on Principle" Talk. Try Frogatto at http://www.frogatto.com.
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Top Comments
RainbowSixFan11 1 year ago
Inedible stuff! If this becomes the norm in game development then we're in exciting times. These kinds of features breed new innovations so quickly.
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Emory Myers 1 year ago
Awesome new features - great job!
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All Comments (18)
Pier Giuliano Nioi 2 months ago
perfect!! thank you so much, sounds cool! I will try to build something to test later this month! maybe with functional languages too, long time since my last use of scala or ml ...
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bullno1 2 months ago
I have a chat with him over IRC. The scripting language is purely functional. Side effects are returned as result of a script so he can easily keep track of them. The editor also keep snapshots of the world. Since all destructive operation of every frame are recorded, it's easy to do replay and extrapolation.
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Pier Giuliano Nioi 2 months ago
I've manage to implement a live coding architecture for my thesis project called "eple" (videos on my channel).
it's like a game loop feedback architecture: when code changes, it fires a call to the interpreter which execute the code and returns the results, all without moving hands from keyboard . simple but effective! :)
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Pier Giuliano Nioi 4 months ago
what kind of architecture there is behind this improvements? I can only think of a read print eval loop , but seems quite heavy optimized to show all that data as feedback for the user that edits the level. any hints?
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Denis Galic 4 months ago
never mind found it :D
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Denis Galic 4 months ago
where can i download the new editor features? :D tnx
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sikera182 7 months ago
this is genious :D
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mirabilis87 7 months ago
nice work dude. pretty impressive
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marcavis 9 months ago
@Andrew: Well that's interesting... I do wonder about how we would be able to know if two variables were linked that way; perhaps we'd need some new bits of syntax for that.
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Andrew de Andrade 10 months ago
With the values editor, you currently use a slider. Have you considered using a cartesian plane so you can change two values simultaneously, such as the the bounce amount and dampening?
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