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Uploaded by on Jun 8, 2007

In today's industry, the guys that develop video games are treated like crap. Somebody needs to realize that overworking your employees is simply bad business practice.

How about a Developer Rewards program? That could be useful.

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Uploader Comments (sonicsuns)

  • i have a problem with your solution. First it isn't the publishers job to pay anyone to manage another companies employee's. It's the software company's job to manage their employee's correctly. Second, considering the amount of money that is involved (billions each year) there is no reason, other than greed, for these companies to be treating people this way.

  • Yes, it is the job of the developer to manage their own employees, but what's wrong with the publisher (or whomever) encouraging good practices?

    And if greed is the main motivator behind the poor treatment (I think simple ignorance is another cause), then this program will turn that greed around; companies who want more money will be encouraged to treat their people well.

    In the long run, I think it works out for everyone.

  • first those cost (publishers) will end up coming out of your pocket. business NEVER pays for penalties that end up costing them, EVER. I should know i've run a couple of buinesses myself. when you have a buisness model that treats employee's that bad i can promise you that 60 dollar game is now going to shoot up to 80 or more. Second, the publisher has nothing to do with game development. It's not there buisness. Period. Thats like the tire industry dictating what the auto industry pays.

  • Well if the program leads to better games (and I believe it would), then it's worth it for us to pay more. And if the games are better, then they'll have higher sales, which will allow the creators to make more profit without necessarily increasing the sales price.

  • Secondly, what does it matter if "It's not there buisness. Period." ? They can still involve themselves on a voluntary basis. And if the tire industry wants to pay the auto industry to use better business practices which eventually improve things for everybody, then that's fine by me. And in any case, no one's "dictating" anything; it's all voluntary.

  • hey i have been trying to tackle making a game for 2 years now and was wondering if you could join me im a 3d modeler and i have worked with animation and so on and so forth. i was wondering if you could help me with it pleeeeeease.

  • well, describe the game. Maybe I'll have some ideas for you.

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  • Well, as someone wanting to go into game programming, I think of it like this; I could make games for the rest of my life, or program printer drivers.

  • You should check manifestogames website.

  • Yes, few people currently in this world understands the wonders of Sinergy. But this is changing, as we can see here ;-) Awesome videos!

  • you must be younger than i thought from your video. It always matters. My business is my business and as long as i follow legal laws concerning what i do or how i sell then i don't want another buisness trying to tell me how to do it (and from the owner meetings i've been to that's the average feeling amongst business owners) second for your plan to work it can't be voluntary. it will have to be mandatory otherwise i can promise you that both pub. and dev. will end up out of buisness.

  • who said it would lead to better games. EA still hasn't put out a good game that they have done inhouse on their own. The games are already overpriced. This is the big problem with "entertainment" venues. They charge more than they should because they can. as to sales, game sales will alwaysa depend on two things, how great or crappy the game is and the amount of free money a person has. not how much a publisher is playing nanny to a game developer.

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