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Clutter Surface Implementation - Part 1

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Uploaded by on Jun 10, 2009

This is one part of the surface implementation developed using clutter toolkit.

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Science & Technology

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Standard YouTube License

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Uploader Comments (tshakthipradeep)

  • hmmm... apparently there is pinch support in clutter-gestures.. couldn't have been there long though

  • I have read about it but dont have much idea. I have used Box2D Physics engine to get the surface effect

  • What language did you code it with.

    One thing which would be cool is if you could group items into live folders, if the items bounced off the edges instead of just disappearing and if you could set how you arrange the items(automatically, manually, by name etc).

    I am sure you are aware that nautilus is getting some clutter love and this would be a good addition to it down the line :)

  • C Language.

    I had implemented logic to make objects bounce off the edges. I think I can include that feature here. As of now items initally are arranged in what ever order I get the file names from the file system and then later when box2d gravity gets enabled, items can be arranged manually as demonstarted in the video. May be some time later I will add the sorting feature too.

    Thanks a lot for your suggestion. I will post updates as soon I make some progress.

  • hmmmm... I don't know then.. I had a convo on irc recently enough about it due to a worry that with mpx being released soon clutter will not take advantage of it and I was told multiple pointer support is something which will be coming post 1.0 release. What did you code this in and is the source posted somewhere?

  • I think I misunderstood. Website says it supports multiple input devices so I assumed it supports multiple pointing devices.

    I have used Clutter toolkit and Box2D and No I have not posted code for this app anywhere.

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This video is a response to Moblin Clutter interface
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  • Well the website claims it does.

  • hmmm.... clutter doesn't support multiple inputs yet does it?

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