UDK Tutorial: Custom Weapon Part 1

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Uploaded by on Jan 20, 2011

How to get a basic custom weapon into the game. This example uses the pistol from Crucible Weapon Pack ( http://www.fileplanet.com/199806/190000/fileinfo/Unreal-Tournament-3---Crucib... ). This is NOT intended to give every detail of the process, just a basic overview and guiding steps. You will need to do much of the finishing touches yourself. Copyright 2011 WillyG Productions

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Uploader Comments (willyg302)

  • can i note that Blender has .ase, .psa and .psk as a plugin now pre installed to the engine, you just need to enable it so u should add it in over the video so people dont get confused

  • @ISGPixxiePayne thanks very much!

  • I have a question, i followed your tutorial step by step, however when i get killed or kill someone with the Custom weapon it doesn't says the name of the weap, instead it replaces the name with this " X was killed by (Weapon) Y)

    any help ?

  • @odair96 this is a problem with localization (step 11). if you're using a custom loc, make sure it has the same name as the config file you specify for the weapon, as in "class MyWeap extends UTWeapon config(MyGame);". otherwise, make sure you edited utgame.int correctly.

  • @odair96 this is a problem with localization (step 11). if you're using a custom loc, make sure it has the same name as the config file you specify for the weapon, as in "class MyWeap extends UTWeapon config(MyGame);". otherwise, make sure you edited utgame.int correctly.

  • What ini file do we put the code thing in?

  • @DerpBanana a custom config file if you have one. if not, UTGame.ini will do fine

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  • Awasome, thank you very much!!!

  • @willyg302 Thank you willyg302...i downloaded March 2011 Build yesterday and now packages are saving fine except Assault rifle and Sidearm....when trying to fully load them it says something about version difference....

  • @satheesh2040 no, actually i had this problem too when i was trying to add the scope texture. something about the packages being made for UT3 makes UDK not like them...but in any case, just store your material in a separate package and link to it. that should work

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