Google I/O 2011: WebGL Techniques and Performance
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Uploaded on May 10, 2011
Gregg Tavares
WebGL is in most major browsers. Learn the techniques needed to get the maximum performance from WebGL. We'll go over how to draw the most models, particles and grass systems, creative use of uv offsets and other effects.
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Top Comments
maskatti 2 years ago
Thank you Microsoft!!!!!!!!!! xDDDDDDDDDDDDDDDD
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jp3d2k 2 years ago
oh windows update >_<
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All Comments (29)
Patric Dexheimer 1 week ago
Where I can find the source code of the last example on 46:50?
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Jianju69 7 months ago
Chock full of sound, cogent advice; thanks!
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Seth Larcomb 10 months ago
All that is 2d... That would suck.
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Maciej Sopyło 1 year ago
There is no particle library in WebGL wiki. WebGL is specification, not ANY library used in 3D graphics.
Library presented in the video is named ThreeD Library. You can find it on googlecode.
You can use ThreeJS which is much, much easier, and then there is SparksJS for particles in ThreeJS.
Good luck.
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Hironori Narushima 1 year ago
Next demo have to running with Chromebook... Windows is suck.
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Frank Heifer 1 year ago
Great the moment of windows update.XDDD. Great presentation.thanks
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Katherine Busch 1 year ago
Where is the link to the code?
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Daosheng Mu 1 year ago
Where can we find the particle library on WebGL wiki?
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Greensa Livey 1 year ago
Thank You So so so Much Google.
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