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Google I/O 2011: WebGL Techniques and Performance

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Uploaded on May 10, 2011

Gregg Tavares

WebGL is in most major browsers. Learn the techniques needed to get the maximum performance from WebGL. We'll go over how to draw the most models, particles and grass systems, creative use of uv offsets and other effects.

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Top Comments

  • maskatti

    Thank you Microsoft!!!!!!!!!! xDDDDDDDDDDDDDDDD

    · 85

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  • jp3d2k

    oh windows update >_<

    · 39

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All Comments (29)

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  • Patric Dexheimer

    Where I can find the source code of the last example on 46:50?

    ·

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  • Jianju69

    Chock full of sound, cogent advice; thanks!

    

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  • Seth Larcomb

    All that is 2d... That would suck.

    ·

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  • Maciej Sopyło

    There is no particle library in WebGL wiki. WebGL is specification, not ANY library used in 3D graphics.

    Library presented in the video is named ThreeD Library. You can find it on googlecode.

    You can use ThreeJS which is much, much easier, and then there is SparksJS for particles in ThreeJS.

    Good luck.

    · 3

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    in reply to Daosheng Mu (Show the comment)
  • Hironori Narushima

    Next demo have to running with Chromebook... Windows is suck.

    · 3

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  • Frank Heifer

    Great the moment of windows update.XDDD. Great presentation.thanks

    ·

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  • Katherine Busch

    Where is the link to the code?

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  • Daosheng Mu

    Where can we find the particle library on WebGL wiki?

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  • Greensa Livey

    Thank You So so so Much Google.

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