Google I/O 2011: WebGL Techniques and Performance

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Uploaded by on May 10, 2011

Gregg Tavares

WebGL is in most major browsers. Learn the techniques needed to get the maximum performance from WebGL. We'll go over how to draw the most models, particles and grass systems, creative use of uv offsets and other effects.

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Science & Technology

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Top Comments

  • Thank you Microsoft!!!!!!!!!! xDDDDDDDDDDDDDDDD

  • oh windows update >_<

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All Comments (23)

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  • Next demo have to running with Chromebook... Windows is suck.

  • Great the moment of windows update.XDDD. Great presentation.thanks

  • Where is the link to the code?

  • Where can we find the particle library on WebGL wiki?

  • Thank You So so so Much Google.

  • @DroidNoid Not now, in the future android 4 or beyond. It's have to be require on hardware.

  • Very good presentation, I'm enjoyed it a lot, very usefull, thanks!

  • 10:15 LOL

  • Great presentation of WebGL capability

  • Awesome stuff - these techniques - state presorting - are used in SceneJS. The scene graph is compiled to a list of WebGL calls that's sorted to minimise the number of state switches on the GPU. The list is retained, then after updates are made to the scene graph, the effected portions of it are periodically recompiled back into the list. 

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