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Uploaded by ZnahNah on Aug 2, 2008
Attempt to render 3d scene represented as voxel octree by ray casting with NVIDIA CUDA
Science & Technology
Standard YouTube License
Finally, someone has come up with something vaguely similar to my own work. Looks great, ZnahNah. Check out my movies if you want.
I thought that octrees couldn't work on a GPU. Must look into your algorithm.
xenopusRTRT
xenopusRTRT 3 years ago
GPUs don't support octrees, but they are versatile enough to be programmed to do so :)
Hope to release a demo soon
ZnahNah 3 years ago
cool. what algorithm are you using?
PeterIsza 3 years ago
Raycasting with sparse voxel octree
Can you give us some numbers? Dataset size? Screen resolution? Framerate?
meyerphillip2008 1 year ago
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Finally, someone has come up with something vaguely similar to my own work. Looks great, ZnahNah. Check out my movies if you want.
I thought that octrees couldn't work on a GPU. Must look into your algorithm.
xenopusRTRT
xenopusRTRT 3 years ago
GPUs don't support octrees, but they are versatile enough to be programmed to do so :)
Hope to release a demo soon
ZnahNah 3 years ago
cool. what algorithm are you using?
PeterIsza 3 years ago
Raycasting with sparse voxel octree
ZnahNah 3 years ago