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Water using OpenGL and GLSL Shading : Ripples

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Uploaded by on Apr 22, 2009

This is a water plane on which we can force impact points using the mouse to provoke ripples. This was done with my own shaders which I wrote with a friend of mine. Enjoy!

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Science & Technology

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Standard YouTube License

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  • @aliendude5300 Difficult to post some source code here since each post allows only 500 chars, so your best bet would be to check out the document that goes with it (the link is given during the video)

  • Can you post some source code? Trying to do a similar effect

  • I modified the video so we can see the url to an article that will answer all your questions on this design.

    I hope you are french speaking, but if not, I'm sure you can still enjoy it!

  • very nice 5/5 how did you do it?

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