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Using WiiMote in 3DGS

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Uploaded by on Dec 10, 2006

I developed a plugin for the Acknex 3D engine to use the WiiMote.
Its not finished, and its a bit tricky to control the lightsaber right.

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Entertainment

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Uploader Comments (chrisbFX)

  • yes, it is 3d gamestudio.

    Its a so called "Authoring System", it includes a 3D-Engine, Level-Editor, Modell-Editor and a Script-Editor, so you have everything you need for building a game.

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  • Can you release the code for lightsaber .

  • how to make a plugin?

  • how?

  • 3d game studio is a great soft !!!!

    a greAT soft !!!!!

  • i mean conitec by saying "they"

  • i believe someone(maybe Doug or JCL) said, if you can satisify nintendo with your work, they will port the game to wii.(same way if you can hit the xbox live arcade they will help you port to 360)

  • No more word too say, it' working perfectly! I wonder 3DGS can work on Wii...

  • Body, very impressive!

    I use 3dgs since the A4 version and i love that game engine.

    Thats you made is at least notable! then i must say: I am so curious!

    what exatly you made to become WII joystick's compatible with the Acknex engine ? I realy like to know that, if possible you tell me. What's the version you use, the new A7.04 with Lite-C ? Thanks for your atention!

  • Wow! Where can I buy one of those things? And how do I make it work for a sword in a game? I'm gonna make a game where you can fight with your real hand. Pls help? x'D

  • You can see he doen't know 3DGS like I do. C++ can do wonders. If Half Life 2 can be played with a WiiRemote, why cant someone do that in the great Acknex engine? Could you tell me if that would work on Standard or Extra?

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