Elder Scrolls 2: Daggerfall Walkthrough - Part 12 - Maze

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
2,777
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Aug 14, 2009

It seems the effectiveness of the stronghold is based on the confusing nature of its interior. Anyone launching an assault on the Blades would probably die of starvation before they could do any damage. So, back on topic, I find the ruby and return it to the agent. As a reward, he lets me keep it. Whoopee.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (6)

Sign In or Sign Up now to post a comment!
  • Fucking GARGOYLES?!!!

  • So yea, about that whole 'No vampires in some places' thing from my previous post...d'oh!

  • The textures in each dungeon look the same. Also, bust of an Orc and a throne room aren't rare, along with bloody laboratories.

  • lol, yeah, it seems they like their dungeons dark and... confusing as hell lol.

    But then again, what would a dungeon crawl be without complex dungeons right? Some of these dungeons seem to be as deep as the tristram dungeon in diablo 1.

    oh and @numidium, nice dwarven armor, i prefer horned helmets as opposed to horse hair, but still both are good.

  • And of course the dungeon layouts... Why does every faction hang out in a series of claustrophobic tunnels with no windows? What do those knights and archers do when they're hanging around with the orcs and centaurs, waiting for a hapless adventurer to drop by?

  • LOL 3:34

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more