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Uploaded by Ollydbg64 on Feb 24, 2011
Testing 2D 'light engine' using XNA and Visual Basic .NET
Science & Technology
Standard YouTube License
@PoorOldRisingSun Thx for reply. You can get the sorucecode from my blog site (see my profile info). Is the lesson 42. (XNA GS 3.1)
You can also get the example sourcecode for XNA GS 4.0 from xnacommunity.codeplex.com
Cya
Ollydbg64 9 months ago
Are you drawing to quads and using real lights? Surely everything's not done with SpriteBatch, right? I'd love to see how you did this, it's the exact effect I want to achieve in my project and it looks great. Any chance you'll share the solution?
PoorOldRisingSun 9 months ago
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@PoorOldRisingSun Thx for reply. You can get the sorucecode from my blog site (see my profile info). Is the lesson 42. (XNA GS 3.1)
You can also get the example sourcecode for XNA GS 4.0 from xnacommunity.codeplex.com
Cya
Ollydbg64 9 months ago
Are you drawing to quads and using real lights? Surely everything's not done with SpriteBatch, right? I'd love to see how you did this, it's the exact effect I want to achieve in my project and it looks great. Any chance you'll share the solution?
PoorOldRisingSun 9 months ago