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Published on Apr 10, 2013
This week Jordan, Rob, and Colin talk about Ultima VII from a modern gamer's perspective. Is there any space for a game with such a heavily simulated and deep world in the modern era? Do the archaic controls and interface make it difficult to get into in 2013? They also discuss Sonic & All-Stars Racing Transformed, indie puzzler Antichamber, and Bioshock Infinite's 1999 mode (spoilers!).