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Sonic Unleashed: Shamar Trailer from SEGA

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Uploaded by on Oct 17, 2008

SEGA releases a trailer for Shamar, an "exotic and scorched land."

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Gaming

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Standard YouTube License

  • likes, 4 dislikes

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  • i preordered this game

  • i have to completely disagree with that

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All Comments (237)

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  • @OrinokawaMizuki

    I Refuse to say Wii Can only Do what the PS2 Can do.

    the Fact that the Wii version runs 30 FPS is a Sad Fact

    and the Fact that the wii version used havoc engine (which affects the wii performance)is a Sad Fact while the 360 PS3 Versions focused on Highly Detailed cartoon graphics. I am not saying the wii can do that detailed and no they can't but if the wii version used cartoonish (like mario's or sonic adventure) graphics and ran at 60 FPS the 2 game plays would be the same.

  • The Wii might not be as good as the PS3/360 version as far as technical specs go, but, considering the hardware, the Wii/PS2 versions definitely have their own merits to them... Despite the fact that one continent is entirely gone and the other consists of only a boss battle.

    Whether one is the be-all-end-all best can't really be said. Just know that both versions have their own unique merits.

  • Most likely the development was split into two was probably because the Hedgehog engine at the time wasn't available for the Wii/PS2.

    And also to give Dimps some extra cash plus more Sonic development experiences.

  • Dang i just got the wii version....and damm ps3 and xbox360 wins by OVER 9000 RINGS!!!..lol

  • If SEGA would have just left out the dumb Werehog altogether, I might have bought it.

  • are you fucking crazy? ok let me tell you what: being such an asshole to find hard getting in the levels o the hub world? ja you must suck at videogames because the controls are super responsive and by the way you most be fast clicking the buttons.

    So don't blame the game for your stupidnes and if you really hate this game , then why are you watching this videos?.

  • Close.

    Sonic Team had a role in developing both versions. Development was split into two different silos, one for the PS3/360 and one for the PS2/Wii. Dimps developed some of the daytime stages for the PS2/Wii version. The rest was done by Sonic Team's PS2/Wii development silo.

  • WOW

  • matttheman597, nobody cares about IGN's reviews now. So don't listen to their SOnic unleashed review. It sucks hard and everyone hates it. Play the game yourself, then like it or hate it.

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