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Crash Demo XNA

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Uploaded by on Sep 10, 2006

Demo from Microsoft Studios. March 2004

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Entertainment

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License:

Standard YouTube License

  • likes, 6 dislikes

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Top Comments

  • wy are those kind of damage models never seen in a race game....

    it would be damm awsome

    the only game i know that came really close was "Viper racing" or maybe burnout

  • oh my god this should be integrated into GTA =D

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All Comments (163)

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  • what is the game name?

  • @Synetearis now you mention it carmageddon 2 had some really fun damage models

    i do not know about 1 i only own carmageddon 2 and tdr2000

  • @Rai0fighter Carmageddon...

  • @DrOhReally I get it. It's not like a piece of paper getting crushed.

  • @AssassinN8ive 2 different crash models, one head on impact, second airborne impact. Even after so many iterations XNA has gone through this still can't be reproduced exactly plus you would need custom content pre-processors. very complicated vertex shaders and god knows how much code that would make it collide with itself to deform like that. I program shit like this and I know most of the tricks in the book. Read up before posting comments like that just cause you like the "pretty crash video"

  • @DrOhReally Your blind

  • @DrOhReally also notice how the car always deforms in the same way

  • @AssassinN8ive is that the fist thing you do when addressing someone? "Hi how are you, oh btw you're a tard" >.> kids these days...

  • @Rai0fighter

    Because developers are in a need to churn out high detailed models with low-polygons. This is already a conflicted interest, let alone attempting real-time mesh deformation and collision detection.

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