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Uploaded by codeg1234 on Mar 14, 2007
*work in progress*A fun physics test using XNA5,000 points (connected as pairs) fly around. No real collision detection yet. But I'm getting there :-)
Entertainment
Standard YouTube License
Very hard. Which physics library did you implement?
creattine 4 years ago
This is my own work. I basically just muck about with the code, figuring out what works well.
It's very slow development pace, but makes it interesting :-)
codeg1234 4 years ago
man i want code !
hossamj2004 1 year ago
nope
Ilikelimpbizkit 3 years ago
still a good question
SMTac 3 years ago
I couldn't really see on the video, but is there collision detection among all particles?
laurensvd 4 years ago 2
Yes, physics module is hard way... ;)
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Very hard. Which physics library did you implement?
creattine 4 years ago
This is my own work. I basically just muck about with the code, figuring out what works well.
It's very slow development pace, but makes it interesting :-)
codeg1234 4 years ago