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XNA physics first test

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Uploaded by on Mar 14, 2007

*work in progress*
A fun physics test using XNA

5,000 points (connected as pairs) fly around. No real collision detection yet. But I'm getting there :-)

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Entertainment

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Standard YouTube License

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Uploader Comments (codeg1234)

  • Very hard. Which physics library did you implement?

  • This is my own work. I basically just muck about with the code, figuring out what works well.

    It's very slow development pace, but makes it interesting :-)

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All Comments (7)

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  • man i want code !

  • nope

  • still a good question

  • I couldn't really see on the video, but is there collision detection among all particles?

  • Yes, physics module is hard way... ;)

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