Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

A rocket launch with blender: Preview (Test)

Loading...

Sign in or sign up now!
12,398
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Feb 25, 2008

Just a little preview of one of my current work with blender, which is an amazing 3d program.
http://FWEIBEL.COM

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (FaWeil)

  • truly a work of art. this is amazing. i tried to do a rocket like this but its a lot simpler. Keep up the good work. check out my vid up in the video responses.

  • Thank you ! I I saw your video response, which looks good. In my opinion, you should increase the "hard" value of halo, to make them more smooth. and also use IPO curves for both alpha and halo size variation during particle life.

  • i like how most all of your videos have a shaky camera... its really nice style and personally my favorite

  • Thank you !

  • The exhaust is really cool! How did you make it? Also, might I suggest that you layer the flare effect above everything else so it looks more like a lens or bloom effect? Right now it sort of goes behind the tower which looks a bit odd.

  • Thank you for your suggestion ! I will try to put 2 halos: One for the bloom effect (in the background) and one for the lens effect, which will be above everything else.

Top Comments

  • You have real ability - we lesser mortals demand tutorials!

  • fucking amzing !

see all

All Comments (40)

Sign In or Sign Up now to post a comment!
  • wow, you did the whole thing in Blender? That is awesome if that is all you used.

  • TUTORIAL PLEASE IM TRYING TO MAKE AN ICBM AND A TUTORIAL FOR YOUR NUKE AND FOR THE ROCKET ANIMATION WOULD BE NICE.

  • I've been trying forever to get that quick smoke expansion on the ground. I just have a basic understanding of particles though, so this confirms the fact that I have a lot to learn!

    Amazing job!

  • man u re good

  • I think I got it! Displacement modifiers on a mesh for the billowing smoke + procedural texturals with normals?

  • Could you please give me a quick tip on how you made the billowing fire turning to smoke cloud on the ground? Did you use a Mesh with like millions of vertices and deform it in the animation with some kind of procedural textures and bump mapping, or was it just pure particles? I'm staring to HATE blender because I hit a road bump in the learning process that halts progress for freakin weeks because I can't find help for crap. And SCREW GOOGLE. Doesn't help for specifics. Just a tip, pleeease?

  • Damn I didnt know blender was this versatile! Nice work! (I use maya myself, but for a free program Blender amazes me every time!)

  • not bad

  • I tried to make a rocket, too! ( But mie doesn't look good!)

    Make a tutorial! :D

  • Awesome!

    You should have created a starfield!

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more