Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Super Street Fighter 60

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
517 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 12, 2011

The Gouken player was really solid.I am still trying to figure out what the best way is to get close since I can't win a full screen fireball battle.I tried it with FAs,but it didn't work too well.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (LiangHuBBB)

  • Well, tip number 2 is use combos with EX tatsu more often. It's good mind game at the end of the combo cuse you can thrown, start new combo with crouch light kick, shoryuken, jump, back dash... it's so many options.

  • @fcampelo24 Thanks and I can do kara throw,but only 1 out of 5 times.I use the PS3 pad and use forward HK for kara throw,but the range is not that huge as the forward MK though.

  • 5:04 what in the hell ... discusting xD if that happened to me i'd be mad

  • @TheDimsh I didn't even know that this works.I am not sure how the distance actually is for a cross up jp.HP.

see all

All Comments (14)

Sign In or Sign Up now to post a comment!
  • @fcampelo24 Oh man... I know what you mean. It's really freakin hard to perform kara thrown using PS3 gamepad. I'm using a 6 button madcatz gamepad. I'd say I can do 4 kara thrown ou of 5 tries.

  • I'm not a Ken player but a Ryu player (remember me? :D) anyway, you really need to switch to a TE Fightstick from pad. Playing pad unless you're Gief or that Chun player Shizza is usually detrimental. Not to say it can't be done, but it makes Kara throws about 99% vs your described 20%. Get a fightstick and practice the timing AGAINST A FRIEND ONLINE WHO SITS THERE (the timing is a lot different online than in training mode) and within a day, you'll have 99% Kara throw. 100% CRUCIAL for Ken.

  • 5.4 <- AWESOME COMBO ~;D

    i Liked

  • your Ken is pretty solid. I suggest use Tatsu to finish a combo rather than SRK. Then wait for Gouken to do his Kongoshin counter move, and go for a throw. Also do empty-jump ins and start attack with cr.lk, it will evade his first Kongo and also his EX Tatsu because your body will be low position.

  • @LiangHuBBB It was a counter hit, probably the hitbox got bigger when she tried to punish your jump.

  • Tip 3: pratice Kara thrown.

    You can be a more complete Ken player if you know this.

  • Jesus you played bad at round 2... :(

  • I'd say use the fake kick more often to get near ground position. It's good sometimes.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more