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UDK Environment Effects: Sea Waves

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Uploaded by on Feb 23, 2011

For all the people who ask me how i did this: http://dmg3d.blogspot.com/2011/09/ocean-shader-20.html
This is an Ocean Shader Im making in UDK. Ive improved the waves using custom math functions in the vertex shader.
At first i show the Blinn model specular.

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Film & Animation

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Standard YouTube License

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Uploader Comments (leviatan1001)

  • sir, this is really amazing I have a question which method we have to learn to do this ?

  • @Gomidas95 davidmiranda.me/2011/12/ocean/

  • I have made a short article with some ideas for this.

  • really nice, can you make an infinite or very very large sea / ocean with this ?

  • @amigoface If you have dx11, no problem ;) Or landscape under dx9. Not so cool, but works.

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All Comments (11)

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  • Wow I know UDK pretty well and I still have no clue what is going on.

  • @leviatan1001 I', going to try with the landscape! See you in GAS :D

  • so you did this with mathematics, and no textures for vertex displacement?

  • Can you explain which material/expressions should I use for wave simulation?

  • Wow, amazing work.

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