Blender Rigid Bodies with "Convex Hull Polytope" (Physics)

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Uploaded by on Oct 8, 2007

My first complex test with Rigid Bodies.
Since these litte "toy ammunition rings" are rather complex meshes I had to use the "Convex Hull Polytope" bounds, which worked alright, but not quite perfect yet.
As you can see there are still some flaws in the render (and the lighting of course is far from perfect...).

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  • That is good! Nice render I didn't see any noticeable flaws in the physics detection it looked pretty flawless.

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