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The Chronicles Of Doryen dynamic map

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Uploaded by on May 6, 2008

Real time scaling on the world map of the text-mode roguelike "The Chronicles Of Doryen"

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Entertainment

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Standard YouTube License

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Uploader Comments (kvxoml)

  • No special library except SDL. Most of the generation stuff is available under BSD license in the "doryen library" (google for it)

  • Forget that guy that said this could turn out to be "absolute shit" - dynamic maps with this epic zooming thing will alone make it awesome.

  • it could still be an awesome absolute shit ;). More important than eyecandy is the gameplay. I hope both will be as good...

  • What kind of interpolation is used for the zooming?

  • The map is 50x50 regions, each region is 200x200 texels. The 200x200 hires map is only generated when visited by the player.

    For parts of the map already visited (the hires map is known), mipmapping with a basic 2x2 kernel, from the doryen library. For parts that are not yet visited (hires map not know, we have only the 'overworld' data, 1 texel per region), linear interpolation.

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  • Indeed. From what I have seen though, the gameplay is pretty good. Also, are you using C++ libraries to make this? I know a tad of C++, but not a whole lot. The project does especially interest me, in particular the algorithms used for the generation. I have tried my hand at playing the Doryen Arena, it was pretty good for what it was.

  • O_O amazing!!!!!

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