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Classic Game Room HD - METAL SLUG for PS2 / Neo Geo

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Uploaded by on Mar 8, 2009

Classic Game Room HD reviews the first METAL SLUG for the Playstation 2 PS2 video game console. Originally released for the SNK Neo Geo in 1996, Metal Slug has gone on to become one of the premier run n' gun shooters ever created. This version of the game is from the SNK Arcade Classics Volume 1 disc for the PS2. The CGRHD review of Metal Slug has gameplay footage from the PS2 game being played. If you like games like Contra and Metroid then Metal Slug should be right up your alley (more like Contra and Super Contra though). Hand drawn sprites in 2D with a great sense of humor and motion bring Metal Slug off the screen into a frenzied romp through war movie inspired backgrounds filled with mindless enemies waiting to be machine gunned, exploded, set on fire and run over by the Metal Slug tank. While CGR has not played the original Neo Geo MVS version in quite some time, this PS2 emulated game runs smooth and free of any visual defects. Gameplay is terrific using the Playstation 2 dual shock controller and this SNK collection has unlockable items like the Metal Slug music and artwork. Classic Game Room loves Metal Slug and so should you! Coming soon, a review of the Metal Slug Anthology for PS2.

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  • Not to sound like a nutcase or anything... But could Metal Slug work as a First-Person Shooter?

  • they did make a 3d metal slug game in japan... it failed soo hard

  • two words ROCKET LAAAAAAAAWNCHER

  • @0881743933 เหยดแม่ ไอกาก

  • @Bigfeet1317 Absolutely. You should still get this game, but there are much better deals available than the VC version.

  • @metalslugfreak15 Why mess with perfection?

  • @Quartrez I know. And that was part of the reason I liked the Advance Was series...until they went overboard with the lack Brightness and Color. Call of Duty 2 looked more vibrant than the new games.

  • @Morahman7vnNo2 Metal Slug is not the only game to have done that. Famicom Wars did it, and that was back in 1988.

  • @blacksixspeed It's not like using save states, because when using savestates, you still have to survive everything, while credit-feeding, you can just die through the whole game and keep respawning like there's no tomorrow and "beat" the game, even though you really died 13,356,231 times.

  • @Ciaranpz it is basically the same as using save states, in that it is impossible to lose.

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