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Second Life rigged mesh: Big Beefy Birdman

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Uploaded by on Mar 5, 2011

So here's my second mesh upload to the Beta grid, this time rigged and goofing around with some animations.

Sculpting, retopo and rigging has been all done by me.

The rigging isn't perfect yet and I have yet to make a texture, but I'm quite happy with how this one turned out.

I think Second Life is going to get really interesting with this new freedom in the future.

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Gaming

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Standard YouTube License

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  • What is your poly count for this? Did you use 3 levels of detail you made or did you generate it? I haven't rigged my mesh yet but it does come in as a check as if I can upload it. Unfortunately I get an error when I try to calculate weight an cost. Either way gonna rig it after I do UV's.

  • did you use blender?

    

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