Towers of Reus is a tower defense game project that gives a demonstration of how Genetic Algorithms (GA) can be used to balance game play. Users can Use the map editor packaged with the game to create their maps where they have the option of adjusting game balancing parameters. Then you can load the level into the game and let the GA component run it until it has the most optimal winning solution. The user can then see if certain towers are too strong or too weak, or even if the level is able to be beaten. Then the user has the option of playing the game themselves to see if they have the skills to win!
For more information:
http://www.cameronferguson.net/projects/games/towers-of-reus
Part 1:
http://www.youtube.com/watch?v=CvMzeZD3_g0
Part 3:
http://www.youtube.com/watch?v=PxGp4aw69Gs
Would be interesting to extend the whole GA thing to Autotune the effects (e.g. messure how easy it is to be successful with a certain setup of tower- vs. enemy- vs. Mapdesign settings and try to do fuzzy-logics stuff to autobuild a level and set all the parameters accordingly)
Kram1032 5 months ago