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Procedural rock modeling and texturing in 3ds max 9

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Uploaded by on Jun 7, 2010

This tutorial was inspired by Sascha Henrichs from his blog. Click here. In this videotutor, we're going to create a rock in procedural way. We will take advantage of displace modifier to shape our model. And Darktree shader will be our rock texture solution.

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  • Hey man, very nice tutorial. I learned a lot about modeling techniques through this!

  • Thank you! This tutorial really helped me understand using displacement in 3dsmax. I have 2011, but it works the same. Awesome, keep up the tutorials:)

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  • This was a great tutorial. Thank you so much for sharing your knowledge with us!

  • hey man,

    I have my high poly textured + UV's but I am confused on how to make the prop game ready. How do I get a nice reduced poly rock + AO/spec maps etc ? would really appreciate some help!

  • thank you very much!

  • @samueltrotman increase the size at the cell characteristics under the map of the "cellular" (after you've pulled it into a map u can edit it)

  • @samueltrotman sounds to me like the parameters on the maps might be too big. But I'd have to actually SEE the file to be sure.

  • @samueltrotman

    hav u tried -values?

  • for some reason it will not displace when i select the modifier and increase the strength, the sphere just gets bigger...can anyone suggest why this may be happening...new to max...thanks...

  • interesting technique, thanks for sharing

  • love the accent, and the vid, thanks mate ^^

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