Blender Tutorial Series - Part 14 - Painting the Texture
Uploader Comments (ward7299)
All Comments (65)
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@williamsvpro Yes, but I don't believe paint utilizes layers, so you wouldn't be able to see the UV coordinates once you painted over them. There are also other features that he uses, like layer style outer-glow and such that are also not in Paint. If you're interested in modeling and can't get Photoshop, just get Gimp for free.
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Brackets: [ ] will change your brush size and Shift+Brackets will change your brush hardness. (Next to the letter P on your keyboard)
Changing brush size on the go is much faster this way.
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Can i use paint?
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i was actually looking for someway to make the blender internal texture paint mode to deactivate the transparency... like for example: to paint the frontal faces inside blender i have to go back head view lol.. this sucks i cant disable it
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@akeith8gamer I'm making a tutorial right now :) It will be posted on blendertuts4hobby probably tomorrow or even later today.
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@VikingLionHeart A tutorial would be nice thank you :)
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@VikingLionHeart The wait was worth it thanks :)
Every time i make a uv map and texture for a cube (or something), the texture only shows on one face of the cube and doesn't cover the whole lot. So if i was texturing a character's hand it would probably end up on the foot or on there head :S or even if the texture was on the hand it wouldn't come up on the right places of the hand. I hope someone can understand and help me :(
WeatbixZ 1 year ago
@WeatbixZ you have to make sure you set the mapping coordinates (in the "map input" area ) to "UV" rather than "orco" ;)
ward7299 1 year ago 2
GIMP works great!! If you put the money together GIMP + Blender = $ 0.00. For something as basic as this, GIMP works just fine. You just have to use different tools and set up the layers a little differently.
VikingLionHeart 2 years ago 5
oh i agree gimp would be great. but since i already have a good copy of photoshop, i'll just use it :)
ward7299 2 years ago 8