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Devil May Cry Playthrough Part 6

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Uploaded by on Dec 23, 2009

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MISSION 7: HOLDING THE KEY OF ARDOR
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Remember the bedroom where Nelo Angelo came from? Return there now, and
quickly because Dante's energy will drain as you go. There are Green
Orbs around to recharge your energy, so keep aiming back for the
bedroom.

Phantom will appear again, but you can run away and he'll disappear. If
you choose to, you can fight him, but it's hard, as you can't jump on
his back. Just roll out of the way of his attacks and give it to him
with the shotgun. Kill ALL Sin Scythes you see in the final room,
including a little corridor halfway through the hallway with the exit to
these waterways.

The door leading to the staircase will unlock. Head through and climb
the stairs to the master bedroom. Don't stop for anything except for
Green Orbs.

Go to the bedroom and the statue with the sun and then a new door will
be revealed. This relatively quick mission ends.

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MISSION 8: THE LEGENDARY KNIGHT RETURNS
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You appear on a narrow platform above the Main Hall from the beginning
of the game. Jump across another platform to get to a new door. You
might want to get some Red Orbs by exploring the areas from the first
few missions.

Otherwise, travel through the door. There is a Statue of Time here, so
purchase supplies. Head through the mouth-like door. Phantom will
battle you again. The strategies are basically the same.

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BOSS: PHANTOM
DIFFICULTY: MEDIUM
This is a pretty difficult boss for the beginning of the game. You will
need your Alastor and Shotgun for this evil boss. Start attacking it by
jumping and then slashing down.

This boss has several attacks, and you need to know them and when to
expect them to win this fight. His primary attack is a sweep with his
leg/pincer. He will do this if you are near, so just expect it. He
will put his head into the ground, and 4-6 lava geysurs will erupt.
Just keep walking or running to avoid them. His signature move is his
fireball, which he will charge in a white hot orb in his mouth, then
release momentarily. Just roll out of it's way. If you are feeling
lucky, and are at some distance, you can reflect it with Alastor.
Don't try to jump over it, as he will aim it and hit you. If you are on
his back, he will try to use his scorpion stinger on you. It's not to
hard to avoid. The last attack, which I find most deadly, is his jump.
He will jump at you, and land where you were. My best tactic is to
jump, and keep hitting triangle so as to jump off of him while he's in
the air. Then you will land on him, and it's all good.

To beat him, primarily you need to use melee attacks. The best way to
get him is up on his back. Get up there, and start slashing away.
Remember that only his attacks hurt you, he's not one of those bosses
from Mario who will hurt you if you even touch him. Disregard the demo
at the beginning of the game where they get up and shoot him, as
shooting does little damage. If you have it use, Air Raid. If you have
Ifrit (second time only) then you can use the blazing jump to jump off
of him repeatedly, then jump kick him. When he's at some distance, feel
free to blast away at him with whatever you've got. These strategies
apply for all appearences of Phantom (yes, there are many) because he
never really changes. The one thing he learns later on is a meteor
attack, where fire comes out of his back, then rains down. As with the
lava, just keep running to avoid it.
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With Phantom dead, go through the gate. Head to the lower roof area and
grab the Trident nearby. There is a hole leading to a mechanism room.
Smash the lever and a patch door opens.

Grab the Grenade Gun from the skeleton and equip it. Take the ladder
down and you are in that Blue Room from Mission 1. Go to the face and
use the Trident.

Now run back to the Gate Room you saw at Mission 1, passed the Main
Hall. The Gate will lower, so ignore all the enemies you see. Once you
pass the gate, head outside and cross the drawbridge.

The mission is complete!

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All Comments (3)

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  • lmao -first puppet to appear on screne, BAM!! ~head shot~-

  • health drain, just like in dmc 3, level 12

  • i Cant kill the evil guardian on mission 6 why dont you have that?

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