Final Graveyard

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Uploaded by on Oct 22, 2009

I was the compositor for this short graveyard project, where I took the still plates we shot of individual graves, rotoscoped and layered them together. I found and used images for the hill, sky and clouds, layered and color-corrected them to fit together. I then layered in 3D elements made by a friend, color-corrected those to match. I built an alpha-channel-driven z-depth pass to drive the defocus and lightwrap effects. I then animated each layer to simulate the parallax of a real-life camera move.

Software Used: * Shake 4.1 (Linux/Mac) * Photoshop CS3 (PC/Mac) * Maya 8.5 (friend's 3D) * After Effects CS3 (PC, for the breakdown)

Thanks To: * Landon Bootsma - Advisor * Reuben Siboni - 3D Artist * Chris Van Dyck - Advisor * Mike Adkisson - Advisor

Check out more of my work here: http://animivirtus.com/portfolio/.

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Uploader Comments (runeshai)

  • how did u make that in photoshop?

  • @EASTLOS68 I only used Photoshop to touch up individual images before bringing them into Apple's Shake, a Compositing program. After Effects could also have been used.

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  • Looks really great, the only thing i would change is the building at the top has a very weak shadow, it should match the shadow intensity of the gravestones, apart from that its great. :D

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