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"Magical Chase" - Turbo Views #9 (TurboGrafx-16 / Duo RARE game REVIEW!)

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Uploaded by on Jan 4, 2009

http://www.turboviews.com

Turbo Views #9: video review of the rare "Magical Chase" for the TurboGrafx 16 (TurboChip) / TurboDuo video-game system.

Rating: 4 1/2 out of 5

Released in 1993.

**Not yet available via Nintendo Wii's virtual console**

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Uploader Comments (spida1a)

  • omg why why,, another shooter??? lol i love tg but damn

  • @lovelorn8888 Lol! Oh...just wait my friend. Ha ha. We didn't even scratch the surface yet! :) Thanks for watching.

  • 1:30

  • @MrVitHp97 ??

  • You can leave Topsy and Turvy set to rotate around you the opposite direction you are pressing on the D-Pad, or locked in place like a shield like you said, but they can also be locked and set to fire in a set direction no matter what you press on the D-Pad, or locked and fire the opposite direction you are pressing on the D-Pad. This is important, and forgive me if you mentiond all these options. I'm a bit fahsnickered. Good review though.

  • @greedostick Thanks for watching. :)

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All Comments (104)

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  • @spida1a haha.... I love the TG man,,, was the first system I played when I was like 4 LOL yeah man maybe you would know.... some of my games look really bad, im not sure if its the RF switch or just how some of them games look... like the color looks really off... splatterhouse looks really bad on the 2nd boss fight.. maybe its RF switch???

  • Ahhh... the cute schmup with the Psychosis-like options. If Nec pushed these kind of games instead of others the consumers (except us : we were already sold!) may have laughed at Sega & Nintendo for accusing the system for being "8-Bit". Bad corporate practice aside, This is a gem that should be experienced by everybody, even in emulated form if one isn't able to do it the best way...

    Aren't reviewing these kind of games awesome Chris?

  • This is my first time actually seeing a Turbo 16, really cool.

  • @spida1a no doubt- i was always secretly jealous of genesis back then for the 2nd background, but its also cool to see the programmers pull it off without it. seems a little more"special" that way. Parallax is by far my favorite eye candy from this era, ahead of scaling, rotation, etc. it just really brings games to life!

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