This is a technical intro video of some of the recent efforts in our lab to adapt the Primesense camera as a tool to capture user activity for implementation in Virtual Rehabilitation for motor impairments. Following a stroke, brain injury or other form of neurological disorder, a person can naturally interact with game content as part of their physical therapy. We can assign any specific body gesture or movement as an action to interact within a game or other virtual content. The vision is that patients will be more motivated to do therapy when it is embedded in a game context. We believe that such low cost sensing systems for tracking human movement will revolutionize how motor rehabilitation will be done in the future as well as more generally across the field of 3D User Interaction. This work is being conducted at the University of Southern California's Institute for Creative Technologies in partnership with the USC NIDRR-supported Rehabilitation Engineering Research Center (RERC) that focuses on optimizing participation through technology. This RERC aims to address the rehabilitation needs of those aging with a disability through the use of innovative Virtual Reality and game-based systems. Key investigators on this work include Belinda Lange and Skip Rizzo in partnership with Evan Suma, Mark Bolas, Brad Newman and Kevin Chang. Carolee Winstein and Phil Requejo are the USC RERC Directors and collaborators on the Primesense project, and more information on this RERC can be found at: http://www.isi.edu/research/rerc/
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