Arduino Super Mario Brothers
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Uploader Comments (ArduinoWill)
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All Comments (16)
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And the Mario is missing :)
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I suggest having several chips (one for R, one for G, and one for B) and one for the graphics, and one for the basic coding and physics engine and rendering. So this would make it possible for even higher frame rates.
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this is a feat man, WOW
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what if you made an a/v out and plugged it into a TV so that it doesn't use so much of the processor.
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this must be on hackaday!
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That is absolutely fantastic!
Are you interested to mail me your msn or email adress? I have some questions about the game pack from liquidware and i hope you might be able to help me out?
Greetings,
Remco
email: remco katz 88 [at] gmail [.] com
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Where's the code? :-o
williamkalfelz 4 months ago
@williamkalfelz It used to be on the Apps section of Liquidware's site. If it's not still there I'm not even sure I have the code anymore; been awhile ya know ;)
ArduinoWill 4 months ago
I found a glitch. Some mountains have the top part missing.
Dark0Lord7 1 year ago
@Dark0Lord7 it's just a demo; there's not a glitch in the code I just seem to have left out a couple of tops in the tilemap.
ArduinoWill 1 year ago
that was insane, keep up the amazing work! Do tell us how you did it! Have you expanded the memory? Are you using progmem, etc?
aerodyno 2 years ago
I used a lot of tricks to make this happen.
1) PROGMEM is indeed used to store tiles
2) Colors are INDEXED
3) The LCD uses it's own ATMEGA chip @16MHz
4) I rewrote the LCD's firmware to write pixel data in ASSEMBLY
Watch for my new post coming this weekend showing off Object Oriented Window Controls & full screen 32bpp bitmap rendering from SD card in under 30sec.
ArduinoWill 2 years ago