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Meteor Impact - Breakdown

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Uploaded by on Sep 3, 2011

This is the breakdown video for my 'Meteor Impact Caught On Camera!' video, if you have not seen it yet then please click the link below to watch it:

http://www.youtube.com/watch?v=345oV1v8qSw

Sorry for how lengthy this video is but I wanted to include as much detail as I could.

I hope this breakdown video helps you understand the processes that goes into creating such effects.

If you enjoyed this then please 'like' and subscribe for me!

Thanks for watching

Visit My Website: http://JamesSims.co.uk
Become a Fan on Facebook: http://fb.com/JamesSimsFX

Music:

The music used is from the website: http://BeatsRoyaltyFree.com
The site allows anyone to use their music for free, as long as a link to their homepage (http://BeatsRoyaltyFree.com) is provided in the description (which I have done).
Info:
Artist: BeatsRoyaltyFree.com
Song Title: (Dirty Guitar Soundtrack Beat 118BPM )
Song Download Link: (http://beatsroyaltyfree.com/2011/06/dirty-guitar-soundtrack-beat-118bpm/#more-1­184)
Copyright Information: http://beatsroyaltyfree.com/copyright-information/

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Uploader Comments (JamesSimsFX)

  • Nice work!

  • @SethiXzon Thanks for the comment

  • nice!

  • @sprayart94 Thanks Joe!

  • great!

  • @MrOsktho Thanks for watching (:

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All Comments (25)

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  • Please Please Please do a tutorial. Even if it costed to watch it , it would be worth every second. :)

  • @JamesSimsFX it's always better to fuss over s small detail which will go unnoticed, rather than not do it and have someone notice it not being there. i find it easier to notice where small details should be but aren't, rather than small details that are correctly implemented

  • @JamesSimsFX Wow, nice, and thanks! Btw was the render time long? in general of the whole sequence?

  • @mbediting Well that was nothing special, I created a shadow/matte material which outlined the hole of the building which is why on the building pass you can only see the inside of the building where the hole is.

    But for the actual interior all I did was create a few rectangles and placed them to look like different floors, with some walls and support gurders :)

    Well AO is very simple, I used V-Ray so its different from mental ray but I make a tut on it now you mention it :)

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